Season
Players Everyone Pros only Challenger only Active only Retired only Legends
Order by Rating Offense Defense Individual Team Most popular Most underrated Most overrated Career average
Region All regions North America Europe South America MENA Oceania Sub-Saharan Africa Asia-Pacific
Team All teams
Scoring rules
Event win value
Worlds
Esports World Cup
Major
Regional championship (S9, X)
1s & 2s win value
1v1 World Championship
2v2 World Championship
Other 1v1 event
Other 2v2 event
Share of win value by finish (%)
1st
2nd
3rd–4th
5th–8th
9th–16th
Tournament MVP
Worlds MVP
EWC MVP
Major MVP
Game MVPs
Each game MVP
Count per game played
Season leaders #1–#5
Stat leader (per event)
Top scorer
Most saves
Most assists
Peak MMR rank
Weight: peak 1s
Weight: peak 2s
Weight: peak 3s
Rank scale: field size
Best in season
2nd–5th
6th–15th
16th–30th
31st–60th
61st and below
Per ladder month (1s/2s/3s)
#1
Top 10
Top 50
Top 100
Fairness adjustments
Adjust placement by score share (0.85–1.15×)
Minimum season pot
MMR leader, % of pot
1s & 2s cap, % of pot
Team vs individual
Score team titles and individual awards separately
Weight on team titles (0–1)
Season weighting
Rate on share of points available
Field-size weight (0 = off)
Pot-size weight (0 = off)
Rating scale
Best season ever
Weight on current season (0–1)
No previous season: multiply by
Lowest in list
Reset to your rules
Copy your MMR entries
Paste peak MMR, one player per line: player, season, peak 1s, peak 2s, peak 3s — e.g. Kiileerrz, 2026, 2410, 2380, 2200
Add peak MMR
All cards
In-form
Rookies
Declining
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Rocket League Pro Ratings
OVR Worlds, Major, Esports World Cup and RLCS regional final results: placements, MVPs, game MVPs, stat leaders, and 1v1 and 2v2 events. Other pro events count by tier, up to 15% of a season.
OFF · DEF · IND · TEAM OFF: goals and assists. DEF: saves and goals conceded. IND: individual awards. TEAM: placements and titles.
Cards One card per season, weighted with the season before. A Worlds or EWC title, or the #1 card of the season, keeps a card at least 1 above the season before; a Major title limits a drop to 1. Red: rookie card.
RLProCards Player of the Year · Crowns RLProCards Player of the Year (wings): highest card of the season. Crown: highest card in a region that season. Ties go to the better Worlds finish.
Other cards RLCS Challenger: 40–65. RLCS Open: 40. Played, no placement: 65. Registered, did not play: 35.
Seasons '16–'19: two RLCS seasons each. '20: Season 9. '21: RLCS X.
Active Played a top-level RLCS event or RLCS Challenger in 2026. Everyone else is retired.
Legends Retired players with 3+ points. 1 point each: crown, Worlds title (3v3, 1v1 or 2v2), EWC title, 4+ Majors. 2 points: wings (#1 card of the season).
Fan rating Underrated, Properly rated or Overrated. One vote per card, changeable any time. Results show once any card reaches 1,000 votes.
Transparency
Not monetized No ads, sponsors or paid placements. No data sold.
Same rules Every card uses the same method. No manual adjustments.
Sources The results behind each card are listed under Results.
Independent Not affiliated with Psyonix, Epic Games, the RLCS or any team.
Corrections Send corrections through Contact.
Sub-ratings: <65 65 70 75 80 83 86 90 94 97 99
Sources: tournament results and player data from Liquipedia by Liquipedia contributors, used under CC BY-SA 3.0 , reformatted and combined with other sources; the compiled results on this site are available under the same license. Replay stats from ballchasing.com . Also BLAST.tv, rocketleague.com, esports.gg, esportshistory.org and Esports Earnings.
Independent and non-commercial. Not affiliated with, endorsed by or sponsored by Psyonix, Epic Games, the RLCS or any team. Team and player names belong to their owners. Players can request corrections through Contact. One vote per card per network; IP addresses are stored only as a salted one-way hash. Privacy .
Contact
Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.
Unofficial ratings calculated from public data. An accurate representation of player performance and accolades by year.